Court Wars
Strategic pickleball card game combining resource management and tactical positioning. Experience multiple gameplay variations from castle-building to zone control mechanics.
Game Versions
Track different gameplay mechanics and design approaches through multiple iterations.
Court Wars v1
Original castle/fence mechanics with visual effects. Turn-based resource management and tower building inspired by Castle Wars.
Key Features:
- • Castle/Fence visualization
- • Resource workers (coaches, trainers, strategists)
- • Visual effects system
- • AI opponent
- • Turn-based gameplay
Court Wars v2
Enhanced pickleball-themed gameplay with turn-based mechanics. Features court positioning, resource management, and strategic AI opponent.
Key Features:
- • Turn-based pickleball strategy
- • Resource management (Technique/Power/Finesse)
- • Worker system (Coaches/Trainers/Strategists)
- • Court positioning mechanics
- • Tournament scoring system
- • Strategic AI opponent
Court Wars v3
Strategic zone control with shared deck. Simultaneous play with pickleball court zones and tournament scoring.
Key Features:
- • Zone control mechanics (Baseline/Mid/Net)
- • Shared deck with visible discard
- • Simultaneous card play
- • Drive/Spin/Dink resources
- • Tournament scoring to 21
Game Concept & Mechanics
🎯 Core Mechanics
Resource Management
Balance Technique, Power, and Finesse to execute strategic plays and dominate the court.
Tournament Standing
Build your court position to 100 points while defending against opponent attacks. First to 100 wins, or eliminate your opponent!
Strategic AI
Face intelligent opponents with multiple difficulty levels. AI analyzes your playstyle and adapts its strategy accordingly.
⚡ Gameplay Features
Worker System
Hire Coaches, Trainers, and Strategists to generate resources each turn and enhance your capabilities.
Dynamic Effects
Visual feedback system shows damage, healing, and resource changes with animated effects that enhance gameplay immersion.
Multiple Versions
Experience different gameplay styles: Castle Wars mechanics, Pickleball Edition, and Zone Control variants.
Project Overview
Court Wars is a fun exploration of game design principles, combining elements from my favorite strategy games like Castle Wars, Dominion, and modern board games. Each version experiments with different mechanics - from resource management to zone control.
It's a playground for testing game design ideas, balancing mechanics, and learning how small changes can create entirely different strategic experiences. Perfect for understanding how game systems interact and evolve.
⚡ Technology Stack
React
Component Architecture
TypeScript
Type Safety & Logic
Tailwind
Responsive Styling
AI Engine
Strategic Opponents